20 Things in 2 Minutes: No Tech Required!


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What if I told you had just two minutes to remember 20 different things? And what if I offered you a million dollars if you could successfully remember the 20 things? Could you do it? Oh, and I almost forgot: you can’t use any mobile or computing device and you can’t write anything down. How would you approach this challenge?

Sometimes we overlook that every student already possesses the most powerful computing tool–the human brain–and all classrooms are already 1:1 with this technology.

How do we best leverage this ‘technology’ for educating kids? Brain-based learning, of course! This emerging area of educational research can inform instructional practice and foster classroom success. Come learn some fun and easy brain-based instructional approaches to empower your students’ minds and fuel their learning in any setting.

 

This Thursday at 1:00pm in room 330B of COBO Hall in Detroit at the 2015 MACUL Conference, I’ll be showing you how I unleash the natural thinking systems of the brain for learning and how you can do the same to empower yourself or your students.

Click here to add this event to your conference calendar.

Hope to see you there!

~Gary

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Gary is an influential teacher leader with extensive experience educating students at the high school and university level. He is a regular conference presenter, education speaker, and leader of staff development for educators. His classroom practice embraces a collaborative environment centered on constructivist teaching, project-based learning, classroom branding, Modeling Instruction, standards-based grading, and mobile device technologies.

About Gary G Abud Jr

Gary is an influential teacher leader with extensive experience educating students at the high school and university level. He is a regular conference presenter, education speaker, and leader of staff development for educators. His classroom practice embraces a collaborative environment centered on constructivist teaching, project-based learning, classroom branding, Modeling Instruction, standards-based grading, and mobile device technologies.

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